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UTSM24 NORA
A Formula SAE car recreated for Assetto Corsa, from the vehicle model and materials to simulator integration and physics setup.
- Year
- 2024
- Discipline
- 3D modelling, materials, simulator integration and physics
- Tools
- Blender, Assetto Corsa
- Status
- Prototype

- Year
- 2024
- Discipline
- 3D modelling, materials, simulator integration and physics
- Tools
- Blender, Assetto Corsa
- Status
- Prototype
From specifications to simulator
I modelled the vehicle, developed its materials and livery, and handled Assetto Corsa integration and physics setup. I worked with the team’s engineers to verify the real-car specifications used in the simulator project.
Compiled vehicle
October 2024 compiled vehicle build. These measurements include the cockpit and visual wheel assemblies. The external driver and separate collision mesh are excluded from the visual total.
- Visual geometry
- 317,323 triangles
- Mesh sections
- 86
- Materials / embedded textures
- 17 / 11
- Main texture sizes
- 4,096 × 4,096 body · 2,048 × 2,048 tyres
- Collision mesh
- 80 triangles, separate from the visual model
- Exterior LODs
- 1 configured in the inspected build
Triangle counts come from the compiled KN5 index arrays. Texture dimensions come from the embedded images. The Blender working file contains alternative scenes and was saved later; it is not added to this total.
Solid view

Exported topology

Selected body UVs
