Foundations SD
Animation and reusable Blender production tools for a martial-arts school's online program.
- Discipline
- Animation, pose-library development and rig controls
- Tools
- Blender
- Status
- Complete

- Discipline
- Animation, pose-library development and rig controls
- Tools
- Blender
- Status
- Complete
An online martial arts program
For Foundations SD’s online program, I built a reusable Blender setup for explaining Wing Chun movement. A mannequin rig, saved poses and annotation assets provide a consistent starting point for each instructional animation.
Bong-sau
Shoulder and hip rotation
Posture
Starting stance
A reusable pose library
The Atlas library stores 30 poses covering forms, hand shapes and stances. Named assets and previews let each animation start from an established position instead of posing the mannequin from scratch.
Wing Chun Atlas

Controls for posing and emphasis
I linked arm and leg sliders to inverse-kinematics constraints, and developed controls for skin and skeleton highlights, X-ray presentation and skeleton opacity. The dashboard keeps those production controls alongside the mannequin and camera view.
Production workspace

Reusable instructional graphics

Credits
My work covers rigging, pose-library development, production controls and animation. The supplied anatomy models are Human Base Mesh (Sculpting) by Matteo Pascale and Full skeleton human by Aidan Sanderson, obtained through BlenderKit.