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Foundations SD

Animation and reusable Blender production tools for a martial-arts school's online program.

Discipline
Animation, pose-library development and rig controls
Tools
Blender
Status
Complete
Bong-sau structure study with animated directional cues.
Discipline
Animation, pose-library development and rig controls
Tools
Blender
Status
Complete

An online martial arts program

For Foundations SD’s online program, I built a reusable Blender setup for explaining Wing Chun movement. A mannequin rig, saved poses and annotation assets provide a consistent starting point for each instructional animation.

Bong-sau

Shoulder and hip rotation

Posture

Starting stance

A reusable pose library

The Atlas library stores 30 poses covering forms, hand shapes and stances. Named assets and previews let each animation start from an established position instead of posing the mannequin from scratch.

Wing Chun Atlas

Thirty saved Wing Chun pose assets, including forms, hand poses and stances.View full image

Controls for posing and emphasis

I linked arm and leg sliders to inverse-kinematics constraints, and developed controls for skin and skeleton highlights, X-ray presentation and skeleton opacity. The dashboard keeps those production controls alongside the mannequin and camera view.

Production workspace

Blender workspace showing the Wing Chun Atlas mannequin, driver dashboard and asset library.View full image

Reusable instructional graphics

Five reusable Blender annotation assets for rotation, direction and targets.View full image

Credits

My work covers rigging, pose-library development, production controls and animation. The supplied anatomy models are Human Base Mesh (Sculpting) by Matteo Pascale and Full skeleton human by Aidan Sanderson, obtained through BlenderKit.